Sound.stop() doesn't work

Bug #1058842 reported by Mathieu Virbel on 2012-09-30
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Pygame Subset for Android

Bug Description

One of our user in python-for-android reported that Sound.stop() wasn't working.
It appear that Channel(i).get_sound() always return None, because get_busy() was returning only True/False, not the serial of the sound.

In addition, multiple call to play() was leading to actual multiple playing. This behavior have been removed to be the same as pygame mixer.

All the changes are available at:

Feel free to merge it :)

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