Panoglview could detect identical tiles for memory savings
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
panoglview |
Triaged
|
Wishlist
|
Unassigned |
Bug Description
The panos I shoot are rarely 360x180. The areas of the
image with no data are generally black.
PanoGLView program could save a lot of memory if it
detected areas of a single color and used the same
texture tile for the whole area.
What I mean is that the part of the program that
creates tiles for the 3D view could notice when a tile
is all one color, and save it as a "master tile" to be
re-used for other areas which are also that color. This
would work no matter what color was chosen for the
"unused" area of a partial panorama. It should save a
lot of main memory in the computer and texture memory
in the video card, which matters when you have a
panorama which is both high-rez and incomplete.
tags: | added: panoglview |
Changed in hugin: | |
status: | New → Triaged |
importance: | Undecided → Wishlist |
affects: | hugin → panoglview |