OpenAL only plays on left speaker in runtime builds
Bug #986712 reported by
paniq
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Won't Fix
|
Undecided
|
Unassigned |
Bug Description
1.8.0: After packing my game into a p3d, sound only plays from the left speaker on Windows with OpenAL. Same goes for the all-in-one installer version (of course).
It's fine on Linux on OS X, apparently.
Someone who got the same problem on the forum solved it by using FMOD, but that is not an option for me. Is there some way to work around this for the time being?
Changed in panda3d: | |
status: | New → Incomplete |
tags: | added: openal |
tags: | added: windows |
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Looking further into this, it seems the libpanda3d_ openal. dll (or what's it called) provided on the server is older/smaller than the one that ships with the current 1.8.0 SDK. I have no idea to do that patch locally, my guess is that the server package must be updated and it will be fine.