crashes after attach over 1000 bullet rigidbody node to the world

Bug #980845 reported by mghohoo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Panda3D
Expired
Undecided
Unassigned

Bug Description

I just copy and paste the of this link:http://www.panda3d.org/manual/index.php/Bullet_Samples
and range(10)->range(1000)
oops.The panda client is crashed.Use 500 instead of 1000,it is ok,but it takes about 250MB ram.It that too much,while panda3d.ode,panda3d.physx, and native bullet engine does take only a little and never crash ... ?

Tags: bullet
Moguri (mogurijin)
tags: added: bullet
Revision history for this message
Moguri (mogurijin) wrote :

I do not get a crash using that sample code and a dev build of 1.10. I tried 1,000 and 10,000 boxes, and both ran. As for memory, the 10,000 cubes used about 142MB, but I don't know how this compares to the other physics systems. Can you still reproduce this today?

Changed in panda3d:
status: New → Incomplete
Revision history for this message
Launchpad Janitor (janitor) wrote :

[Expired for Panda3D because there has been no activity for 60 days.]

Changed in panda3d:
status: Incomplete → Expired
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