RGB32F Texture format missing

Bug #658613 reported by James Sarrett
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Panda3D
Fix Released
Undecided
Unassigned

Bug Description

There is no texture format RGB32F. A user can create texture objects with type FRgb and format TFloat, but this results in RGB8 textures on the GPU. This causes a loss of precision, and a clipping to [0,1] which is a problem in a displacement map shader. RGBA32F is supported, but there is no way to get that as the internal storage format when specifying texture source data that is 3-channel packed.

rdb (rdb)
Changed in panda3d:
status: New → Fix Released
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