RGB32F Texture format missing
Bug #658613 reported by
James Sarrett
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
There is no texture format RGB32F. A user can create texture objects with type FRgb and format TFloat, but this results in RGB8 textures on the GPU. This causes a loss of precision, and a clipping to [0,1] which is a problem in a displacement map shader. RGBA32F is supported, but there is no way to get that as the internal storage format when specifying texture source data that is 3-channel packed.
Changed in panda3d: | |
status: | New → Fix Released |
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