Stencil doesn't work with render-to-texture
Bug #613260 reported by
zhao
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Invalid
|
Undecided
|
Unassigned |
Bug Description
Full report is here:
http://
This works in 1.6.2 but is broken in 1.7.x.
This bug might be linked to RTMBindOrCopy + shadows + firefly problems seen in
1.7.x. As the problem in the broken samples are not full crashes but rather graphical corruption.
This suggests that the Depth/Stencil buffer is read or attached correctly.
On line 315 of glGraphicsBuffe
//bind_
is commented out in the 1.7.x branch but is uncommented in 1.6.2. Is this the problem?
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Is this bug still relevant, or has it since been fixed?