Stencil doesn't work with render-to-texture

Bug #613260 reported by zhao
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Panda3D
Invalid
Undecided
Unassigned

Bug Description

Full report is here:

http://www.panda3d.org/forums/viewtopic.php?t=9715

This works in 1.6.2 but is broken in 1.7.x.

This bug might be linked to RTMBindOrCopy + shadows + firefly problems seen in
1.7.x. As the problem in the broken samples are not full crashes but rather graphical corruption.
This suggests that the Depth/Stencil buffer is read or attached correctly.

On line 315 of glGraphicsBuffer_src.h,

    //bind_slot(rb_resize, attach, RTP_depth_stencil, GL_DEPTH_ATTACHMENT_EXT);

is commented out in the 1.7.x branch but is uncommented in 1.6.2. Is this the problem?

Revision history for this message
Josh Enes (joshenes) wrote :

Is this bug still relevant, or has it since been fixed?

Revision history for this message
rdb (rdb) wrote :

I'm not really able to understand what the example is supposed to show, as I have nothing to compare to. Please reopen if you can provide this information.

Changed in panda3d:
status: New → Invalid
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