single-precision with opengl and ati cards
Bug #514018 reported by
ertecs
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Fix Released
|
Medium
|
rdb |
Bug Description
using Windows 7 (64 bit) and ati cards (maybe intel too), the floats are only single-precision after the code line
import direct.
This results in different computation results depending on the graphics card. I want to state again, that opengl is used.
Bug still exists in 1.7
shortest possible example:
1.0/3.0
import direct.
1.0/3.0
Changed in panda3d: | |
assignee: | nobody → rdb (rdb) |
importance: | Undecided → Medium |
milestone: | none → 1.7.1 |
status: | New → Fix Committed |
Changed in panda3d: | |
status: | Fix Committed → Fix Released |
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This is very odd behavior from openGL. But this is Windows 7. Why do
you need 64 bit precision?
On Thu, Jan 28, 2010 at 1:53 PM, ertecs <email address hidden> wrote: directbase. DirectStart directbase. DirectStart /bugs.launchpad .net/bugs/ 514018
> Public bug reported:
>
> using Windows 7 (64 bit) and ati cards (maybe intel too), the floats are only single-precision after the code line
> import direct.
> This results in different computation results depending on the graphics card. I want to state again, that opengl is used.
> Bug still exists in 1.7
>
> shortest possible example:
> 1.0/3.0
> import direct.
> 1.0/3.0
>
> ** Affects: panda3d
> Importance: Undecided
> Status: New
>
>
> ** Tags: ati float opengl
>
> --
> single-precision with opengl and ati cards
> https:/
> You received this bug notification because you are subscribed to
> Panda3D.
>