3D audio stereo incorrect panning
Bug #444208 reported by
et1337
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Fix Released
|
Undecided
|
rdb |
Bug Description
As far as I can tell, Audio3DManager is incorrectly calculating the vectors for determining 3D audio stereo panning.
If someone can confirm this bug, it's an easy fix in the python code. I patched it myself in two lines.
Replace Audio3DManager.py lines 268-269 with the following:
forward = self.root.
up = self.root.
The original code just had self.root and self.listener_
For the record, I'm on Vista x64, but I also had the issue on 32-bit XP. Panda3D 1.6.2.
Changed in panda3d: | |
status: | Fix Committed → Fix Released |
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Hi,
Do you happen to have some sample code that shows the problem, so that we can make sure that this fix applies to all cases? I'm not sure if I should check this in blindly as the bug might be dependent on more factors.
Thank you!