xcode 3.1 compile error
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Invalid
|
High
|
Unassigned |
Bug Description
when compiling the current cvs version with the supplied thirdparty tools compilation works, however there are missing lib-links:
i did test it using this method (it may be correct, or not)
to test after compilation and installing do the following:
run this script in /Applications/
# change the linkings of the dylib files
import os, sys, commands
for filename in os.listdir('.'):
file, ext = os.path.splitext( filename )
if ext == '.dylib':
#print file, ext
output = commands.
for liblink in output.split('\n'):
#print liblink.split()[0]
if 'built/lib/' in liblink.split()[0]:
orig = liblink.split()[0]
new = liblink.
print orig, new
# end of script
in console:
bash-3.2# cp libpandagl.dylib libpandagl.so
bash-3.2# python
imPython 2.5.1 (r251:54863, Apr 15 2008, 22:57:26)
[GCC 4.0.1 (Apple Inc. build 5465)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import libpandagl
Traceback (most recent call last):
File "<stdin>", line 1, in <module>
ImportError: dlopen(
Referenced from: /usr/X11/
Expected in: /usr/X11/
(this does not yield a error using a version compiled with xcode 3.0)
the symbol gl_dispatch_
NAME_FUNC_
in panda3d the glGetConvolutio
panda3d/
panda3d/
commenting this out didnt help, thats how far i got yet...
Changed in panda3d: | |
milestone: | 1.6.0 → none |
Changed in panda3d: | |
status: | New → Incomplete |
Changed in panda3d: | |
status: | Incomplete → Invalid |
Interesting. When I have time, I'll grab myself an XCode version 3.1 and see if I can get it to work.