GarbageCollectState seems to not work properly
Bug #1021053 reported by
Jairo Henrique
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
Expired
|
Undecided
|
Unassigned |
Bug Description
So, I'm experimenting some weird behavior.
If I load a handful of models, flatten them out, and call removeNode (simulating the end of a level, for instance) the framerate doesn't come back to the original.
It's weird because much of the time spent after is in GarbageCollectState (precisely on the Transform phase).
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So if I disable that option (garbage-
I'll edit with some code later but it's just loading, flattening, removing.
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Please update with a test case.