Comment 24 for bug 1550371

Revision history for this message
Chris Coulson (chrisccoulson) wrote :

Just to make sure it wasn't a one off with the address book app, I did it again. Here's a few more data points from the log:

qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 8ms, sync=0, render=1, swap=7 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=6ms, preprocess=0, updates=0, binding=0, rendering=6
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 115ms, sync=0, render=6, swap=109 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=120, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=2ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 13ms, sync=0, render=2, swap=11 - (on render thread)
qt.scenegraph.time.texture: plain texture uploaded in: 0ms (26x26), bind=0, convert=0, swizzle=0 (BGRA->BGRA), upload=0, mipmap=0
qt.scenegraph.time.renderer: time in renderer: total=3ms, preprocess=0, updates=0, binding=0, rendering=3
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=41, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 29ms, sync=0, render=4, swap=25 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
APP_ID isn't set, the handler ignored
ubuntumirclient: Got invalid serialized mime data. Ignoring it.
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 40ms, sync=0, render=1, swap=39 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=21, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 41ms, sync=0, render=1, swap=39 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=38, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 40ms, sync=0, render=1, swap=39 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=32, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 42ms, sync=0, render=2, swap=40 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=36, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 36ms, sync=0, render=1, swap=34 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=33, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 32ms, sync=0, render=1, swap=31 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=24, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 35ms, sync=0, render=2, swap=33 - (on render thread)
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=29, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 36ms, sync=0, render=3, swap=32 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=0
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=33, animations=0 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 40ms, sync=0, render=1, swap=39 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 31ms, sync=0, render=2, swap=29 - (on render thread)
qt.scenegraph.time.compilation: shader compiled in 14ms
qt.scenegraph.time.renderer: time in renderer: total=15ms, preprocess=0, updates=0, binding=0, rendering=15
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 24ms, sync=2, render=16, swap=6 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
qt.scenegraph.time.renderloop: Frame prepared with 'threaded' renderloop, polish=0, lock=0, blockedForSync=18, animations=33 - (on Gui thread) QQuickView(0x385ef0)
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 27ms, sync=0, render=0, swap=27 - (on render thread)
qt.scenegraph.time.texture: atlastexture uploaded in: 0ms (39x19)
qt.scenegraph.time.renderer: time in renderer: total=1ms, preprocess=0, updates=0, binding=0, rendering=1
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 29ms, sync=0, render=1, swap=28 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0
qt.scenegraph.time.renderloop: Frame rendered with 'threaded' renderloop in 24ms, sync=0, render=1, swap=23 - (on render thread)
qt.scenegraph.time.renderer: time in renderer: total=0ms, preprocess=0, updates=0, binding=0, rendering=0

Just to point out, the address book app doesn't use Oxide AFAIK. Can someone else please try this on their device?