System.IO.InvalidDataException at Orts.Formats.Msts.AceFile.Texture2DFromStream (1.3.1.4328, BNSF Scenic Sub, A1-Appleyard-Cashmere v 1.0)

Bug #1908146 reported by jim
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Open Rails
Invalid
Undecided
Unassigned

Bug Description

his is a log file for Open Rails. Please include this file in bug reports.
--------------------------------------------------------------------------------
Date/time = 12/14/2020 4:34:24 PM (2020-12-14 21:34:24Z)
BIOS = BIOS Date: 05/31/19 15:13:32 Ver: 04.06.05 (Dell Inc.)
Processor = Intel(R) Core(TM) i7-4770 CPU @ 3.40GHz (8 threads, 4 cores, 3.4 GHz) (L1-Cache 256 KB) (L2-Cache 1024 KB) (L3-Cache 8192 KB)
Memory = 8.0 GB
Video = NVIDIA GeForce GT 635 (1.0 GB RAM) (nvlddmkm 26.21.14.4587)
Display = \\.\DISPLAY1 (1920 x 1080, 32-bit, primary, 0 x 0)
Sound = Realtek High Definition Audio (rtkvhd64 6.0.1.7544)
Sound = NVIDIA High Definition Audio (nvhda64v 1.3.38.26)
Disk = C: (Local Fixed Disk, NTFS, 909.8 GB, 834.7 GB free)
Disk = E: (Removable Disk, )
Disk = F: (Removable Disk, )
Disk = G: (Removable Disk, )
Disk = H: (Removable Disk, )
Disk = I: (CD-ROM Disc, CDFS, 0.0 GB, 0.0 GB free)
Disk = J: (Local Fixed Disk, NTFS, 5588.9 GB, 4179.9 GB free)
OS = Microsoft Windows 10 Pro 64-bit (10.0.19042)
Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client
Runtime = 2.0.50727.9151 (32bit)
\\.\DISPLAY1 = NVIDIA GeForce GT 635 (nvldumd.dll 26.21.14.4587)
    Anisotropy = 16
    Render Targets = 4
    Streams = 16 (stride 255)
    Textures = 8 (16384 x 16384, repeat 8192, ratio 16384)
    Points = 8192^2
    Volumes = 2048^3
    Primitives = 16777215
    Vertexes = 16777215
    Vertex Shader = 3.0 (4096 slots, 256 constants)
    Pixel Shader = 3.0 (4096 slots)
    Clip Planes = 8
--------------------------------------------------------------------------------
Version = 1.3.1.4328
Build = 1.3.1.4328 (2000-01-02 02:24:16Z)
Logfile = C:\Users\dripe\Desktop\OpenRailsLog.txt
Executable = RunActivityLAA.exe
Argument = -start
Argument = -activity
Argument = J:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic\ACTIVITIES\A1-Appleyard.act
--------------------------------------------------------------------------------
ActRandomizationLevel = (user set) 3
ActWeatherRandomizationLevel = (user set) 3
AdhesionFactor = (user set) 84
AdhesionFactorChange = (user set) 40
AdhesionMovingAverageFilterSize = 10
AdhesionProportionalToWeather = False
Alerter = (user set) True
AlerterDisableExternal = (user set) False
Autopilot = (user set) True
AuxActionEnabled = False
AvatarURL = http://openrails.org/images/support-logos.jpg
BrakePipeChargingRate = 21
BreakCouplers = False
Cab2DStretch = 0
CarVibratingLevel = (user set) 3
CircularSpeedGauge = False
ConditionalLoadOfDayOrNightTextures = (user set) True
CorrectQuestionableBrakingParams = False
CurveResistanceDependent = False
CurveSpeedDependent = False
DataLogger = (user set) True
DataLoggerSeparator = comma
DataLogMisc = False
DataLogPerformance = True
DataLogPhysics = False
DataLogSpeedUnits = route
DataLogStart = False
DataLogStationStops = False
DataLogSteamPerformance = False
DataLogTrainSpeed = (user set) True
DataLogTSContents = (user set) 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0
DataLogTSInterval = 10
DayAmbientLight = 20
DebriefActivityEval = False
DebriefEvalFilename = OR-DebriefEval.txt
DebriefTTActivityEval = False
DisableTCSScripts = False
DistantMountains = True
DistantMountainsViewingDistance = 40000
DoubleWire = (user set) True
DynamicShadows = False
ExtendedAIShunting = (user set) True
ExternalSoundPassThruPercent = 50
FastFullScreenAltTab = (user set) True
FullScreen = False
GraduatedRelease = False
HotStart = True
Language =
LODBias = (user set) 100
LODViewingExtention = False
Logging = True
LoggingFilename = OpenRailsLog.txt
LoggingPath = C:\Users\dripe\Desktop
Menu_Selection = (user set) J:\Microsoft Games\Train Simulator, J:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic, J:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic\ACTIVITIES\A1-Appleyard.act, , , , , ,
ModelInstancing = (user set) True
MSTSBINSound = True
Multiplayer = False
Multiplayer_Host = 127.0.0.1
Multiplayer_Port = 30000
Multiplayer_UpdateInterval = 10
Multiplayer_User = (user set) trainman
MultiplayerClient = False
MultiplayerServer = False
NoForcedRedAtStationStops = (user set) True
OpenDoorsInAITrains = (user set) True
OverrideNonElectrifiedRoutes = False
PerformanceTuner = (user set) True
PerformanceTunerTarget = 60
PrecipitationBoxHeight = 100
PrecipitationBoxLength = 500
PrecipitationBoxWidth = 500
PreferDDSTexture = (user set) True
PressureUnit = Automatic
Profiling = False
ProfilingFrameCount = 0
ProfilingTime = 0
ReplayPauseBeforeEnd = True
ReplayPauseBeforeEndS = 0
RetainersOnAllCars = False
ScreenshotPath = C:\Users\dripe\Pictures\Open Rails
ShaderModel = 3
ShadowAllShapes = False
ShadowMapBlur = True
ShadowMapCount = 4
ShadowMapDistance = (user set) 1000
ShadowMapResolution = 1024
ShowAvatar = False
ShowErrorDialogs = True
SignalLightGlow = False
SoundDetailLevel = 5
SoundVolumePercent = 100
SpeedControl = True
SuperElevationGauge = 1435
SuperElevationMinLen = 50
SuppressConfirmations = False
SuppressShapeWarnings = (user set) False
TTCreateTrainOnPoolUnderflow = True
TTOutputTimetableFullEvaluation = False
TTOutputTimetableTrainInfo = False
TTUseRestartDelays = True
TunnelResistanceDependent = (user set) True
Units = Automatic
UseAdvancedAdhesion = True
UseLargeAddressAware = True
UseLocationPassingPaths = (user set) True
UseMSTSEnv = (user set) True
UseSuperElevation = 0
VerticalSync = False
ViewDispatcher = (user set) True
ViewingDistance = (user set) 4304
ViewingFOV = 45
WindowGlass = (user set) True
WindowPosition_Activity = (user set) 89, 6
WindowPosition_CarOperations = 50, 50
WindowPosition_Compass = 50, 0
WindowPosition_ComposeMessage = 50, 50
WindowPosition_DriverAid = 100, 100
WindowPosition_Help = (user set) 50, 74
WindowPosition_NextStation = (user set) 89, 0
WindowPosition_Quit = 50, 50
WindowPosition_Switch = (user set) 100, 37
WindowPosition_TrackMonitor = 100, 0
WindowPosition_TrainList = 100, 0
WindowPosition_TrainOperations = 50, 50
WindowSize = (user set) 1920x1080
WindResistanceDependent = False
Wire = True
WorldObjectDensity = 10
YoungestFailedToRestore = 0
--------------------------------------------------------------------------------
Mode = activity
Route = BNSF Scenic Sub
Activity = A1-Appleyard-Cashmere v 1.0 (J:\Microsoft Games\Train Simulator\ROUTES\BNSF_Scenic\ACTIVITIES\A1-Appleyard.act)
--------------------------------------------------------------------------------
Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR WWW

Warning: Signal referenced in .w file -12819 14715 as TrItem 146 not present in .tdb file

WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
 Run AI : 5 ENV SIGCFG SIGCFG TTYPE

Warning: System.InvalidOperationException: Category does not exist.
   at System.Diagnostics.PerformanceCounterLib.GetCategorySample(String machine, String category)
   at System.Diagnostics.PerformanceCounterCategory.GetCounterInstances(String categoryName, String machineName)
   at System.Diagnostics.PerformanceCounterCategory.GetInstanceNames()
   at Orts.Viewer3D.Popups.HUDWindow..ctor(WindowManager owner) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Popups\HUDWindow.cs:line 94
   at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 410
   at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 311
   at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 315
   at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 160
   at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200
   at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158
   at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138
   at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Warning: Unable to access Microsoft .NET Framework performance counters. This may be resolved by following the instructions at http://support.microsoft.com/kb/300956

Error: System.IO.InvalidDataException: Incorrect signature; expected 'SIMISA@F' or 'SIMISA@@', got 'DDS | '
   at Orts.Formats.Msts.AceFile.Texture2DFromStream(GraphicsDevice graphicsDevice, Stream stream) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\AceFile.cs:line 69
   at Orts.Formats.Msts.AceFile.Texture2DFromFile(GraphicsDevice graphicsDevice, String fileName) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Formats.Msts\AceFile.cs:line 37
   at Orts.Viewer3D.MSTSSkyMaterial..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\MSTSSky.cs:line 576
   at Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:line 320
   at Orts.Viewer3D.MSTSSkyDrawer..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\MSTSSky.cs:line 101
   at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:line 68
   at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 425
   at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 310
   at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 312
   at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 159
   at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200
   at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158
   at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138
   at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Information: Game.PopState()

Loader: Time = 00:20:38.7475885 ms
Loader: Expected = 39,997,020 bytes
Loader: Actual = 43,305,786 bytes
Loader: Difference = 3,308,766 bytes (8.3 %)

Tags: content crash
Revision history for this message
jim (trainman) wrote :

Jason from Trainsimulations, contacted me, you must uncheck the msts environmental box.
everything works ok.
jim

Changed in or:
status: New → Invalid
James Ross (twpol)
summary: - incorrect signature crash all activities
+ System.IO.InvalidDataException at
+ Orts.Formats.Msts.AceFile.Texture2DFromStream (1.3.1.4328, BNSF Scenic
+ Sub, A1-Appleyard-Cashmere v 1.0)
tags: added: content crash
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