because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes) at Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream) at Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:line 142 at Orts.Viewer3D.PrecipitationMaterial..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Precipitation.cs:line 492 at Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:line 302 at Orts.Viewer3D.PrecipitationViewer..ctor(Viewer viewer, WeatherControl weatherControl) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Precipitation.cs:line 53 at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:line 71 at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 425 at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 310 at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 312 at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 159 at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200 at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158 at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138 at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()

Bug #1883351 reported by shankarram
10
This bug affects 2 people
Affects Status Importance Assigned to Milestone
Open Rails
New
Undecided
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Bug Description

 because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at Microsoft.Xna.Framework.Graphics.Texture.FromFile(GraphicsDevice graphicsDevice, Stream textureStream, Int32 numberBytes)
   at Microsoft.Xna.Framework.Graphics.Texture2D.FromFile(GraphicsDevice graphicsDevice, Stream textureStream)
   at Orts.Viewer3D.SharedTextureManager.Get(GraphicsDevice graphicsDevice, String path) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:line 142
   at Orts.Viewer3D.PrecipitationMaterial..ctor(Viewer viewer) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Precipitation.cs:line 492
   at Orts.Viewer3D.SharedMaterialManager.Load(String materialName, String textureName, Int32 options, Single mipMapBias) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Materials.cs:line 302
   at Orts.Viewer3D.PrecipitationViewer..ctor(Viewer viewer, WeatherControl weatherControl) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Precipitation.cs:line 53
   at Orts.Viewer3D.World..ctor(Viewer viewer, Double gameTime) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\World.cs:line 71
   at Orts.Viewer3D.Viewer.Initialize() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 425
   at Orts.Viewer3D.Viewer..ctor(Simulator simulator, Game game) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 310
   at Orts.Viewer3D.Processes.GameStateRunActivity.Start(UserSettings settings, String acttype, String[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 312
   at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.<Load>b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 159
   at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200
   at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158
   at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138
   at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

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