This is a log file for Open Rails. Please include this file in bug reports. -------------------------------------------------------------------------------- Date/time = 24/03/2019 21:23:54 (2019-03-25 00:23:54Z) BIOS = BIOS Date: 03/04/17 15:48:05 Ver: 12.01 (American Megatrends Inc.) Information: Initialized OpenAL 1.1 ALSOFT 1.15.1; device 'OpenAL Soft' by 'OpenAL Community' Warning: System.IO.IOException: The process cannot access the file 'C:\Users\Administrador\Desktop\OpenRailsLog.txt' because it is being used by another process. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding) at Orts.Common.FileTeeLogger.Write(String value) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 77 at Orts.Common.FileTeeLogger.Write(Char[] buffer, Int32 index, Int32 count) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 85 at System.IO.TextWriter.WriteLine(String value) at System.IO.TextWriter.WriteLine(String format, Object arg0, Object arg1) at System.IO.TextWriter.SyncTextWriter.WriteLine(String format, Object arg0, Object arg1) at ORTS.Common.SystemInfo.WriteEnvironment(TextWriter output) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 99 at ORTS.Common.SystemInfo.WriteSystemDetails(TextWriter output) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 36 at Orts.Viewer3D.Processes.GameStateRunActivity.InitLogging(UserSettings settings, String[] args, Boolean appendLog) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 759 at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 158 at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200 at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158 at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138 at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Disk = C: (Local Fixed Disk, NTFS, 931,4 GB, 294,7 GB free) Disk = E: (CD-ROM Disc, ) Processor = AMD FX(tm)-6300 Six-Core Processor (6 threads, 3 cores, 3,5 GHz)OS = Microsoft Windows 7 Ultimate 32-bit (6.1.7601) Runtimes = 2.0.50727 SP2 3.0 SP2 3.5 SP1 4 Client 4 Full 4.0 Client Runtime = 2.0.50727.8800 (32bit) \\.\DISPLAY1 = NVIDIA GeForce 210 (nvd3dum.dll 21.21.13.4201) Anisotropy = 16 Render Targets = 4 Streams = 16 (stride 255) Textures = 8 (8192 x 8192, repeat 8192, ratio 8192) Points = 8192^2 Volumes = 2048^3 Primitives = 8388607 Vertexes = 16777215 Vertex Shader = 3.0 (4096 slots, 256 constants) Pixel Shader = 3.0 (4096 slots) Clip Planes = 8 -------------------------------------------------------------------------------- Version = 1.3.1.4328 Build = 1.3.1.4328 (2000-01-02 02:24:16Z) Logfile = C:\Users\Administrador\Desktop\OpenRailsLog.txt Executable = RunActivityLAA.exe Argument = -start Argument = -activity Argument = C:\Program Files\Microsoft Games\Train Simulator\ROUTES\JAPAN2\ACTIVITIES\lowfuel.act -------------------------------------------------------------------------------- ActRandomizationLevel = 0 ActWeatherRandomizationLevel = (user set) 3 AdhesionFactor = 130 AdhesionFactorChange = 10 AdhesionMovingAverageFilterSize = (user set) 100 AdhesionProportionalToWeather = (user set) True Alerter = (user set) True AlerterDisableExternal = True Autopilot = False AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = (user set) 1000 BreakCouplers = (user set) True Cab2DStretch = (user set) 100 CarVibratingLevel = (user set) 3 CircularSpeedGauge = False ConditionalLoadOfDayOrNightTextures = (user set) True CorrectQuestionableBrakingParams = False CurveResistanceDependent = (user set) True CurveSpeedDependent = (user set) True DataLogger = (user set) True DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = (user set) False DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogSteamPerformance = False DataLogTrainSpeed = (user set) True DataLogTSContents = (user set) 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0 DataLogTSInterval = (user set) 1 DayAmbientLight = (user set) 17 DebriefActivityEval = False DebriefEvalFilename = OR-DebriefEval.txt DebriefTTActivityEval = False DisableTCSScripts = False DistantMountains = (user set) False DistantMountainsViewingDistance = (user set) 10000 DoubleWire = (user set) True DynamicShadows = False ExtendedAIShunting = False ExternalSoundPassThruPercent = 50 FastFullScreenAltTab = (user set) True FullScreen = False GraduatedRelease = False HotStart = True Language = (user set) en LODBias = (user set) 100 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\Administrador\Desktop Menu_Selection = (user set) C:\Program Files\Microsoft Games\Train Simulator, C:\Program Files\Microsoft Games\Train Simulator\ROUTES\JAPAN2, C:\Program Files\Microsoft Games\Train Simulator\ROUTES\JAPAN2\ACTIVITIES\lowfuel.act, , , , , , ModelInstancing = False MSTSBINSound = True Multiplayer = False Multiplayer_Host = (user set) 74.50.121.15 Multiplayer_Port = (user set) 20500 Multiplayer_UpdateInterval = 10 Multiplayer_User = (user set) M102 MultiplayerClient = False MultiplayerServer = False NoForcedRedAtStationStops = (user set) True OpenDoorsInAITrains = False OverrideNonElectrifiedRoutes = (user set) True PerformanceTuner = False PerformanceTunerTarget = 60 PrecipitationBoxHeight = 100 PrecipitationBoxLength = 500 PrecipitationBoxWidth = 500 PreferDDSTexture = (user set) True PressureUnit = (user set) PSI Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 RetainersOnAllCars = (user set) True ScreenshotPath = C:\Users\Administrador\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 500 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = (user set) True SoundDetailLevel = 5 SoundVolumePercent = 100 SpeedControl = True SuperElevationGauge = (user set) 1600 SuperElevationMinLen = (user set) 160 SuppressConfirmations = (user set) True SuppressShapeWarnings = True TTCreateTrainOnPoolUnderflow = True TTOutputTimetableFullEvaluation = False TTOutputTimetableTrainInfo = False TTUseRestartDelays = True TunnelResistanceDependent = (user set) True Units = (user set) Metric UseAdvancedAdhesion = True UseLargeAddressAware = True UseLocationPassingPaths = (user set) True UseMSTSEnv = False UseSuperElevation = (user set) 8 VerticalSync = (user set) True ViewDispatcher = (user set) True ViewingDistance = (user set) 1000 ViewingFOV = (user set) 70 WindowGlass = False WindowPosition_Activity = (user set) 0, 49 WindowPosition_CarOperations = (user set) 0, 71 WindowPosition_Compass = (user set) 0, 0 WindowPosition_ComposeMessage = (user set) 0, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 0, 56 WindowPosition_NextStation = 0, 100 WindowPosition_Quit = (user set) 51, 18 WindowPosition_Switch = 0, 50 WindowPosition_TrackMonitor = (user set) 95, 8 WindowPosition_TrainList = (user set) 0, 0 WindowPosition_TrainOperations = (user set) 69, 18 WindowSize = (user set) 1024x624 WindResistanceDependent = (user set) True Wire = (user set) False WorldObjectDensity = 10 YoungestFailedToRestore = 0 -------------------------------------------------------------------------------- Error: Orts.Viewer3D.Processes.ThreadHangException: Thread 'Loader Process' has hung; the consistent stack trace is shown below: at System.Management.IEnumWbemClassObject.Next_(Int32 lTimeout, UInt32 uCount, IWbemClassObject_DoNotMarshal[] apObjects, UInt32& puReturned) at System.Management.SecuredIEnumWbemClassObjectHandler.Next_(Int32 lTimeout, UInt32 uCount, IWbemClassObject_DoNotMarshal[] ppOutParams, UInt32& puReturned) at System.Management.ManagementObjectCollection.ManagementObjectEnumerator.MoveNext() at ORTS.Common.SystemInfo.WriteEnvironment(TextWriter output) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 61 at ORTS.Common.SystemInfo.WriteSystemDetails(TextWriter output) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\ORTS.Common\SystemInfo.cs:line 36 at Orts.Viewer3D.Processes.GameStateRunActivity.InitLogging(UserSettings settings, String[] args, Boolean appendLog) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 759 at Orts.Viewer3D.Processes.GameStateRunActivity.<>c__DisplayClass35_0.b__3() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 158 at Orts.Viewer3D.Processes.GameStateRunActivity.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\GameStateRunActivity.cs:line 200 at Orts.Viewer3D.Processes.LoaderProcess.Load() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 158 at Orts.Viewer3D.Processes.LoaderProcess.DoLoad() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 138 at Orts.Viewer3D.Processes.LoaderProcess.LoaderThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\LoaderProcess.cs:line 109 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() at Orts.Common.ORTraceListener.TraceEvent(TraceEventCache eventCache, String source, TraceEventType eventType, Int32 id, String format, Object[] args) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 123 at System.Diagnostics.TraceInternal.TraceEvent(TraceEventType eventType, Int32 id, String format, Object[] args) at System.Diagnostics.Trace.TraceError(String format, Object[] args) at Orts.Common.ORTraceListener.WriteLine(Object o) in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\Orts.Simulation\Common\ErrorLogger.cs:line 205 at System.Diagnostics.TraceInternal.WriteLine(Object value) at System.Diagnostics.Trace.WriteLine(Object value) at Orts.Viewer3D.Processes.WatchdogProcess.WatchdogThread() in E:\Documents\Coding\Jenkins\jobs\Open Rails Stable\workspace\Source\RunActivity\Viewer3D\Processes\WatchdogProcess.cs:line 132 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Mode = activity Route = Hisatsu Line Activity = Low Fuel (C:\Program Files\Microsoft Games\Train Simulator\ROUTES\JAPAN2\ACTIVITIES\lowfuel.act) -------------------------------------------------------------------------------- Loading TRK TDB Warning: Track node 189 pin 0 has invalid link to track node 0 in C:\Program Files\Microsoft Games\Train Simulator\ROUTES\JAPAN2\Hisatsu.tdb:line 2480 SIGCFG DAT Warning: Replaced existing TrackSection 360 in C:\Program Files\Microsoft Games\Train Simulator\GLOBAL\TSECTION.DAT:line 1455 ACT RDB CARSPAWN SIGSCR Warning: Ignored invalid track node 189 pin [0,0] link to track node 0 Information: Skipped unknown ControlType ENGINE_BRAKING_BUTTON in C:\Program Files\Microsoft Games\Train Simulator\trains\trainset\KIHA31\CABVIEW\kiha31.cvf:line 33 ENV SIGCFG SIGCFG TTYPE Information: Allocation for 87.500 particles: 14.000.000 B RAM vertex data 2.100.000 B RAM index data (temporary) 14.000.000 B VRAM DynamicVertexBuffer 2.100.000 B VRAM IndexBuffer CSS Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:01:25.8209087 ms Loader: Expected = 0 bytes Loader: Actual = 9.443.164 bytes Loader: Difference = 9.443.164 bytes (+Infinito)