Orts.Viewer3D.Processes.ThreadHangException at Orts.Simulation.Physics.Train.UpdateSignalState (1.2.3766, CPR Mactier Sub, CP Emery Turn)
Bug #1753622 reported by
Keith Wendt
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
Triaged
|
Undecided
|
Unassigned |
Bug Description
OR Team,
When an AI train approached my player train switching cars on adjacent track,OR crashed. AI train was coming in opposite direction on other parallel track. OR has not crashed in a long time; I can only remember one other time in the last 4 or 5 months. Attaching the log for the OR crash event for your review. Thought you would want to see it. OR has been working quite well for me. Thanks again for developing OR - greatly appreciated. I had quit using MSTS because of poor performance.
Keith Wendt
Wisconsin, USA
summary: |
- OR CRASHED WHEN AI TRAIN APPROACHED PLAYER TRAIN + Orts.Viewer3D.Processes.ThreadHangException at + Orts.Simulation.Physics.Train.UpdateSignalState (1.2.3766, CPR Mactier + Sub, CP Emery Turn) |
Changed in or: | |
status: | New → Triaged |
tags: | added: crash physics |
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