Orts.Viewer3D.Processes.ThreadHangException at Orts.Simulation.Physics.Train.UpdateSignalState (1.2.3766, CPR Mactier Sub, CP Emery Turn)

Bug #1753622 reported by Keith Wendt
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Open Rails
Triaged
Undecided
Unassigned

Bug Description

OR Team,
When an AI train approached my player train switching cars on adjacent track,OR crashed. AI train was coming in opposite direction on other parallel track. OR has not crashed in a long time; I can only remember one other time in the last 4 or 5 months. Attaching the log for the OR crash event for your review. Thought you would want to see it. OR has been working quite well for me. Thanks again for developing OR - greatly appreciated. I had quit using MSTS because of poor performance.

Keith Wendt
Wisconsin, USA

Tags: crash physics
Revision history for this message
Keith Wendt (keithandlindawendt) wrote :
James Ross (twpol)
summary: - OR CRASHED WHEN AI TRAIN APPROACHED PLAYER TRAIN
+ Orts.Viewer3D.Processes.ThreadHangException at
+ Orts.Simulation.Physics.Train.UpdateSignalState (1.2.3766, CPR Mactier
+ Sub, CP Emery Turn)
Changed in or:
status: New → Triaged
tags: added: crash physics
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