Open Rails does not follow player path
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
New
|
Undecided
|
Unassigned |
Bug Description
One of my biggest pet peeves in MSTS era activities, especially payware ones, was when the wrong train holds the main at meets. To be prototypically accurate, the train that arrives first is usually (98% of the time) the train that goes into the siding. The train that arrives first is the train that accepts the delays associated with slower speed diverging moves and lower speed limits on most sidings, because it has more time to kill. Putting the first arrival into the hole avoids delays to the second train when it doesn't have to slow down to navigate switches that are reversed. With MSTS, however, you could successfully 'rig' the acts to perform prototypically by using specialty paths with waiting points for the AI. Many people who made acts, however, including payware vendors, just didn't know how to rig the acts properly.
Have you checked or not "Location linked passing path processing" in the experimental options? How is your player path built? Have you used passing paths for it and if yes which have you selected as passing path and which as main path for your player train?