Flashing MSTS water (1.0.1.3095, Thousand Islands Railway)
Bug #1463537 reported by
Paul Charland
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
Fix Released
|
Medium
|
Carlo Santucci |
Bug Description
I've had reports of the MSTS layered water flashing on several of the routes I have created, the DAR, STR, and the TIR. These all work in MSTS, and until the latest version of OR had been working fine, but now change visible layers just by rotating the camera angle a degree or two horizontally.
Changed in or: | |
status: | In Progress → Fix Committed |
Changed in or: | |
milestone: | none → 1.4 |
status: | Fix Committed → In Progress |
Changed in or: | |
status: | In Progress → Fix Committed |
Changed in or: | |
status: | Fix Committed → Fix Released |
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I notice in the attached environment file that two of the water layers have exactly the same height (0). Even if Open Rails consistently sends these layers to the GPU in the same order (which it might not be doing, though), I could not guarantee a consistent visual result because of the way GPUs interpolate depth.
For this bug, we should check that OR is consistently sending the layers in order. If we are, this is a content problem that we probably can't fix without a dirty hack.