Log file for Open Rails -------------------------------------------------------------------------------- Version = X2512 Build = 0.0.5379.13792 (2014-09-23 07:39:44Z) Logfile = C:\Users\derek\Desktop\OpenRailsLog.txt Date/time = 25/09/2014 15:16:16 (2014-09-25 05:16:16Z) Executable = RunActivityLAA.exe Argument = -resume Argument = C:\Users\derek\AppData\Roaming\Open Rails\extra lumber train 2014-09-25 15.16.10.save -------------------------------------------------------------------------------- AdhesionFactor = (user set) 100 AdhesionFactorChange = 10 AdhesionMovingAverageFilterSize = 10 AdhesionProportionalToWeather = False Alerter = False AlerterDisableExternal = True AuxActionEnabled = False AvatarURL = http://openrails.org/images/support-logos.jpg BrakePipeChargingRate = 21 BreakCouplers = (user set) True Cab2DStretch = 0 CarVibratingLevel = 0 CircularSpeedGauge = False CurveResistanceSpeedDependent = (user set) True CurveSpeedDependent = False DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = (user set) False DataLogPhysics = False DataLogSpeedUnits = route DataLogStart = False DataLogStationStops = False DataLogTrainSpeed = False DataLogTSContents = 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 DataLogTSInterval = 10 DayAmbientLight = (user set) 27 DistantMountains = True DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = False EnhancedActCompatibility = False FastFullScreenAltTab = False FullScreen = False GraduatedRelease = False HotStart = (user set) False Language = LODAlwaysMaximum = (user set) True LODViewingExtention = (user set) True Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\derek\Desktop Menu_Selection = (user set) D:\msts\train Simulator, D:\msts\train Simulator\ROUTES\Willamette Pass, D:\msts\train Simulator\ROUTES\Willamette Pass\ACTIVITIES\extra lumber train.act ModelInstancing = (user set) True MSTSBINSound = True Multiplayer = False Multiplayer_Host = 127.0.0.1 Multiplayer_Port = 30000 Multiplayer_UpdateInterval = 10 Multiplayer_User = derek MultiplayerClient = False MultiplayerServer = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = 60 PreferDDSTexture = (user set) True PressureUnit = Automatic Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 ScreenshotPath = C:\Users\derek\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1000 ShadowMapResolution = 1024 ShowAvatar = False ShowErrorDialogs = True SignalLightGlow = False SoundDetailLevel = 5 SoundVolumePercent = (user set) 70 SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = False UseAdvancedAdhesion = True UseLargeAddressAware = True UseLocationPassingPaths = False UseMSTSEnv = False UseSuperElevation = 0 VerticalSync = False ViewDispatcher = False ViewingDistance = 2000 ViewingFOV = 45 WindowGlass = (user set) True WindowPosition_Activity = (user set) 0, 57 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = (user set) 0, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 0, 61 WindowPosition_NextStation = 0, 100 WindowPosition_Quit = 50, 50 WindowPosition_Switch = (user set) 13, 52 WindowPosition_TrackMonitor = (user set) 0, 77 WindowPosition_TrainOperations = (user set) 81, 100 WindowSize = (user set) 1280x960 Wire = True WorldObjectDensity = 10 YoungestFailedToRestore = 0 -------------------------------------------------------------------------------- Mode = Resume Route = MLT Willamette Pass Activity = Extra Lumber Train (D:\msts\train Simulator\ROUTES\Willamette Pass\ACTIVITIES\extra lumber train.act) -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG DAT ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ENV SIGCFG SIGCFG TTYPETTTTTTTTTLLLLLLLLLLLLLLLLLLLLLLWWSSSSSSSS TRP(default)SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWWSSSSSSSSSSSSSSSSSSSSSSSSSSS$WSSSSS$WWSSSSS$WCSCSCSCSCSCSCSCSCSCSCSCSCSCCCCSCSCSCSCSCSCCCSCSCCCSCCCCCCCCCCSCCCCCCCCCCCSCCCCCCCSCCCCCCCCCCCCCSCCCCCCCCSCCCCSCCC Information: Game.ReplaceState(GameStateViewer3D) GameStateViewer3D Loader: Time = 00:00:08.8175044 ms Loader: Expected = 0 bytes Loader: Actual = 76,786,457 bytes Loader: Difference = 76,786,457 bytes (Infinity) Error: System.NullReferenceException: Object reference not set to an instance of an object. at ORTS.Train.ObtainRequiredActions(Int32 backward) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Physics\Train.cs:line 4206 at ORTS.Train.Update(Single elapsedClockSeconds) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Physics\Train.cs:line 1434 at ORTS.Simulator.Update(Single elapsedClockSeconds) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Simulator\Simulator.cs:line 442 at ORTS.Viewer3D.Viewer.Update(RenderFrame frame, Single elapsedRealTime) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Viewer3D\Viewer.cs:line 518 at ORTS.Processes.GameStateViewer3D.Update(RenderFrame frame, Double totalRealSeconds) in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\GameStateViewer3D.cs:line 122 at ORTS.Processes.UpdaterProcess.Update() in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\UpdaterProcess.cs:line 124 at ORTS.Processes.UpdaterProcess.DoUpdate() in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\UpdaterProcess.cs:line 102 at ORTS.Processes.UpdaterProcess.UpdaterThread() in c:\Users\James\Documents\Coding\Jenkins\jobs\Open Rails\workspace\Source\RunActivity\Processes\UpdaterProcess.cs:line 68 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Warning: Skipped texture with error: Unknown color channel type 0 in d:\msts\train simulator\trains\trainset\sli.up\cabview\../../sli.up/cabview/blank.ace Information: Game.PopState()