Open Rails is starting... Argument 0 = -start Argument 1 = C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\ACTIVITIES\3DT_WP3_Grain Empties.act Version = X.1898 Build = 0.0.5107.21451 (2013-12-25 11:55:02Z) Logfile = C:\Users\Wilson\Desktop\OpenRailsLog.txt -------------------------------------------------------------------------------- AdhesionMovingAverageFilterSize = 10 Alerter = False AvatarURL = (user set) http://www.openrails.org/images/ICONmediumOD.jpg BrakePipeChargingRate = 21 BreakCouplers = (user set) True Cab2DStretch = 0 CarVibratingLevel = 0 DataLogger = False DataLoggerSeparator = comma DataLogMisc = False DataLogPerformance = (user set) False DataLogPhysics = False DataLogSpeedUnits = (user set) mph DataLogStart = False DistantMountains = False DistantMountainsViewingDistance = 40000 DoubleWire = False DynamicShadows = (user set) True FullScreen = False GraduatedRelease = False LoadingDelay = 0 LODViewingExtention = False Logging = True LoggingFilename = OpenRailsLog.txt LoggingPath = C:\Users\Wilson\Desktop Menu_Selection = (user set) C:\Program Files (x86)\Microsoft Games\Train Simulator, C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3, C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\ACTIVITIES\3DT_WP3_Grain Empties.act MSTSBINSound = False Multiplayer = False Multiplayer_Host = (user set) 68.62.66.179 Multiplayer_Port = (user set) 4104 Multiplayer_UpdateInterval = (user set) 1 Multiplayer_User = Wilson MultiplayerClient = False MultiplayerServer = False OverrideNonElectrifiedRoutes = False PerformanceTuner = False PerformanceTunerTarget = (user set) 30 Precipitation = (user set) True Profiling = False ProfilingFrameCount = 0 ProfilingTime = 0 ReplayPauseBeforeEnd = True ReplayPauseBeforeEndS = 0 ScreenshotPath = C:\Users\Wilson\Pictures\Open Rails ShaderModel = 3 ShadowAllShapes = False ShadowMapBlur = True ShadowMapCount = 4 ShadowMapDistance = 1500 ShadowMapResolution = 1024 ShowAvatar = (user set) True ShowErrorDialogs = True SoundDetailLevel = 5 SoundVolumePercent = 100 SuperElevationGauge = 1435 SuperElevationMinLen = 50 SuppressConfirmations = (user set) True TrainLights = (user set) True UseAdvancedAdhesion = True UseSuperElevation = (user set) 1 VerticalSync = False ViewDispatcher = (user set) True ViewingDistance = (user set) 3000 ViewingFOV = 45 WindowGlass = (user set) True WindowPosition_Activity = 50, 50 WindowPosition_CarOperations = 50, 50 WindowPosition_Compass = 50, 0 WindowPosition_ComposeMessage = 50, 50 WindowPosition_DriverAid = 100, 100 WindowPosition_Help = (user set) 0, 74 WindowPosition_NextStation = (user set) 0, 95 WindowPosition_Quit = 50, 50 WindowPosition_Switch = (user set) 100, 40 WindowPosition_TrackMonitor = 100, 0 WindowPosition_TrainOperations = (user set) 58, 93 WindowSize = (user set) 1920x1080 Wire = False WorldObjectDensity = 10 -------------------------------------------------------------------------------- Mode = Activity Activity = C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\ACTIVITIES\3DT_WP3_Grain Empties.act -------------------------------------------------------------------------------- Loading TRK TDB SIGCFG Information: Duplicate SignalDrawState name 'flashing red', using name 'DST2' instead in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\sigcfg.dat:line 270 Warning: 1 missing SignalType(s) in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\sigcfg.dat:line 779 DAT ACT RDB CARSPAWN SIGSCR WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString05.wag:line 37 Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString06.wag:line 37 Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString03.wag:line 37 Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString02.wag:line 37 Warning: Ignored additional positional parameters in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Locomotives\CABVIEW\3DTrains_v4FUnit.cvf:line 78 Warning: Ignored additional positional parameters in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Locomotives\CABVIEW\3DTrains_v4FUnit.cvf:line 99 Warning: Ignored additional positional parameters in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Locomotives\CABVIEW\3DTrains_v4FUnit.cvf:line 78 Warning: Ignored additional positional parameters in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Locomotives\CABVIEW\3DTrains_v4FUnit.cvf:line 99 Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString01.wag:line 37 Warning: Found a suffix '/m/s' which could not be parsed as a Resistance unit in C:\Program Files (x86)\Microsoft Games\Train Simulator\trains\trainset\3DTrains_WP_Freight\GX-LPBoxString04.wag:line 37 ENV SIGCFG Information: Duplicate SignalDrawState name 'flashing red', using name 'DST2' instead in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\sigcfg.dat:line 270 Warning: 1 missing SignalType(s) in C:\Program Files (x86)\Microsoft Games\Train Simulator\ROUTES\WP3\sigcfg.dat:line 779 TTYPETTTTTTTTTTTTTTTTTTTTTTTWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS TRP(.STF)WWWWWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS Information: Skipped unknown shader name Diffuse first seen in shape c:\program files (x86)\microsoft games\train simulator\routes\wp3\shapes\3dt_swstrt3_150.s SSSSSSSSSSSSSSSSSSSSS$WSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS$WWWSSSSSSWWSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS Information: Skipped unknown lighting model index 0 first seen in shape c:\program files (x86)\microsoft games\train simulator\routes\wp3\shapes\3dt_derail_c.s SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS Error: System.OverflowException: Arithmetic operation resulted in an overflow. at ORTS.SuperElevationMesh.BuildMesh(Viewer3D viewer, WorldPosition worldPosition, Int32 iLOD, Int32 iLODItem) at ORTS.SuperElevationMesh..ctor(Viewer3D viewer, WorldPosition worldPosition, WorldPosition endPosition, Single radius, Single angle, Single s, Single e, Single m, Single dir) at ORTS.SuperElevationDrawer..ctor(Viewer3D viewer, WorldPosition position, WorldPosition endPosition, Single radius, Single angle, Single s, Single e, Single m, Single dir) at ORTS.SuperElevation.DecomposeStaticSuperElevation(Viewer3D viewer, List`1 dTrackList, Int32 TileX, Int32 TileZ) at ORTS.WorldFile..ctor(Viewer3D viewer, Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.LoadWorldFile(Int32 tileX, Int32 tileZ, Boolean visible) at ORTS.SceneryDrawer.Load() at ORTS.World.Load() at ORTS.Viewer3D.Load() at ORTS.Viewer3D.Initialize() at ORTS.Viewer3D..ctor(Simulator simulator, Game game) at ORTS.Processes.GameStateRunActivity.Start(UserSettings settings, String[] args) at ORTS.Processes.GameStateRunActivity.<>c__DisplayClass6.b__3() at ORTS.Processes.GameStateRunActivity.Load() at ORTS.Processes.LoaderProcess.Load() at ORTS.Processes.LoaderProcess.DoLoad() at ORTS.Processes.LoaderProcess.LoaderThread() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Information: Game.PopState()