2013-10-30 09:15:27 |
Ben Dragon |
description |
By definition, the "Unit 3" light condition is meant to become "true" only when the Engine is at the rear of the train, as described in several pieces of documentation.
Unfortunately, when I experimented around with this condition, there was no way to get the condition to return "true" within reasonable constraints.
The closest that I got to getting the desired result was:
Conditions (
Control ( 1 )
Coupling ( 2 )
)
Where Control ( 1 ) would check if the player wasn't driving the vehicle and Coupling ( 2 ) would check if there was nothing coupled to the front of the vehicle.
The solution above only works with vehicles which are not locomotives but equipped with a .eng file since the control ( 1 ) relies on the player not being in the vehicle.
The direct equivalent of the .eng Unit (3) bug, would be seen on the .wag Unit ( 3 ), where it is seen on the default BNSF chemical wagons working as it should be.
OR version: X.1829
OS: Windows 7
To replicate the bug:
1: Locate a vehicle within the "Microsoft Train Simulator\TRAINS\TRAINSET" directory which contains a .eng configuration file.
2: Open up the .eng file using a unicode text editor (notepad or notepad++ can be used for this) and locate the light settings within the file.
3: Identify a chosen light to modify on your chosen vehicle and confirm you know which light you are going to be modifying (light type does NOT matter).
4: Replace all of the conditions of your chosen light with Unit ( 3 ) - This will disable any other conditions which would interfere with the tests.
5: Once you've done 4, create / modify a consist which would test all possible conditions.
This bug is not limited to any specific activity / route, which would allow "free roam" or "explore" to be chosen when carrying out various tests. |
By definition, the "Unit 3" light condition is meant to become "true" only when the Engine is at the rear of the train, as described in several pieces of documentation.
Unfortunately, when I experimented around with this condition, there was no way to get the condition to return "true" within reasonable constraints.
The closest that I got to getting the desired result was:
Conditions (
Control ( 1 )
Coupling ( 2 )
)
Where Control ( 1 ) would check if the player wasn't driving the vehicle and Coupling ( 2 ) would check if there was nothing coupled to the front of the vehicle.
The solution above only works with vehicles which are not locomotives but equipped with a .eng file since the control ( 1 ) relies on the player not being in the vehicle.
The direct equivalent of the .eng Unit (3) bug, would be seen on the .wag Unit ( 3 ), where it is seen on the default BNSF chemical wagons working as it should be.
OR version: 0.9 X.1829
OS: Windows 7
To replicate the bug:
1: Locate a vehicle within the "Microsoft Train Simulator\TRAINS\TRAINSET" directory which contains a .eng configuration file.
2: Open up the .eng file using a unicode text editor (notepad or notepad++ can be used for this) and locate the light settings within the file.
3: Identify a chosen light to modify on your chosen vehicle and confirm you know which light you are going to be modifying (light type does NOT matter).
4: Replace all of the conditions of your chosen light with Unit ( 3 ) - This will disable any other conditions which would interfere with the tests.
5: Once you've done 4, create / modify a consist which would test all possible conditions.
This bug is not limited to any specific activity / route, which would allow "free roam" or "explore" to be chosen when carrying out various tests. |
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