2013-10-06 09:27:57 |
Railcat |
description |
For example:
Tr_SMS (
ScalabiltyGroup( 5
Activation ( Distance ( 500 ) CabCam () PassengerCam() )
If the length of a train is longer than the effective radius of the loco hornsound, when I press down and release the space key to make a horn at the trail of the train, no hornsound will be heard. I think that's right. But when I switch to the head of the train after period of time, the horn blows. So I think the sound playing in the game has some delay.
Another situation is if a sound hasn't finished playing and you switched to another view that couldn't hear this sound, after period of time you switch back, you would find that this sound was playing from start. |
For example:
Tr_SMS (
ScalabiltyGroup( 5
Activation ( Distance ( 500 ) CabCam () PassengerCam() )
If the length of a train is longer than the effective radius of the loco hornsound, when I press down and release the space key to make a horn at the rear of the train, no hornsound will be heard. I think that's right. But when I switch to the head of the train after period of time, the horn blows. So I think the sound playing in the game has some delay.
Another situation is if a sound hasn't finished playing and you switched to another view that couldn't hear this sound, after period of time you switch back, you would find that this sound was playing from start. |
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