Linked signals not working properly in multiplayer
Bug #1175314 reported by
David M.
This bug affects 5 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Open Rails |
Expired
|
Wishlist
|
Unassigned |
Bug Description
When a new signal is placed on the MSTS Route Editor and needs to be linked to a switch exit, it displays properly on MSTS, OpenRails X.13xx versions (single and multiplayer mode) but it stays always on red (or even unlit) in Multiplayer (with the new signaling system in the most recent OR X.15xx versions). On single player mode, they display correctly.
tags: | added: multiplayer signals |
tags: | added: linked |
tags: | added: not red stop unlit working |
Changed in or: | |
status: | New → Triaged |
importance: | Undecided → Wishlist |
Changed in or: | |
milestone: | none → 1.0 |
Changed in or: | |
milestone: | 1.0 → none |
Changed in or: | |
milestone: | none → 1.1 |
summary: |
- Linked signals not working properly on MultiPlayer. + Linked signals not working properly in multiplayer |
Changed in or: | |
milestone: | 1.1 → 1.2 |
Changed in or: | |
milestone: | 1.2 → none |
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