compiz crashed with SIGSEGV in XMoveResizeWindow() from nux::XInputWindow::Hide() from nux::BaseWindow::EnableInputWindow()
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nux |
Won't Fix
|
Undecided
|
Unassigned | ||
nux (Ubuntu) |
Won't Fix
|
Medium
|
Unassigned |
Bug Description
this bug have been submited automaaticaly, and seems to have relaunched compiz correctly.
ProblemType: Crash
DistroRelease: Ubuntu 12.04
Package: libnux-2.0-0 2.4.0-0ubuntu1
ProcVersionSign
Uname: Linux 3.2.0-17-generic x86_64
NonfreeKernelMo
ApportVersion: 1.93-0ubuntu2
Architecture: amd64
Date: Sun Feb 26 11:09:57 2012
ExecutablePath: /usr/bin/compiz
InstallationMedia: Ubuntu-Server 12.04 LTS "Precise Pangolin" - Alpha amd64 (20120224)
ProcCmdline: compiz
ProcEnviron:
LANGUAGE=en_US:en
PATH=(custom, no user)
LANG=en_US.UTF-8
SHELL=/bin/bash
Signal: 11
SourcePackage: nux
StacktraceTop:
XMoveResizeWindow () from /usr/lib/
nux::XInputWin
nux::BaseWindo
unity:
LauncherHideMa
Title: compiz crashed with SIGSEGV in XMoveResizeWindow()
UpgradeStatus: No upgrade log present (probably fresh install)
UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo
visibility: | private → public |
summary: |
- compiz crashed with SIGSEGV in XMoveResizeWindow() + compiz crashed with SIGSEGV in XMoveResizeWindow() from + nux::XInputWindow::Hide() from nux::BaseWindow::EnableInputWindow() |
Changed in nux: | |
status: | New → Confirmed |
StacktraceTop: ConfWind. c:43 dow::Hide (this=0x16da7f0) at ./XInputWindow. cpp:371 w::EnableInputW indow (this=0x155d5a0, b=<optimized out>, title=0x7fdbfaf 7a9ca "launcher", take_focus=false, override_ redirect= <optimized out>) at ./BaseWindow. cpp:265 buildd/ unity-5. 4.0/plugins/ unityshell/ src/Launcher. cpp:1372 :launcher: :Launcher: :SetHidden (this=0x15e4300, hidden=true) at /build/ buildd/ unity-5. 4.0/plugins/ unityshell/ src/Launcher. cpp:1349
XMoveResizeWindow (dpy=0xf49000, w=29360131, x=-149, y=-844, width=49, height=744) at ../../src/
nux::XInputWin
nux::BaseWindo
SetHidden (hidden=true, this=0x15e4300) at /build/
unity: