#0 0x00000000 in ?? () No symbol table info available. #1 0x00645719 in nux::GpuDevice::CreateAsmVertexShader (this=0x93b8cd0, ppAsmVertexShader=0xbfd6880c) at ./GpuDeviceShader.cpp:47 No locals. #2 0x00645b1f in nux::GpuDevice::CreateAsmVertexShader (this=0x93b8cd0) at ./GpuDeviceShader.cpp:47 ptr = (class nux::IOpenGLAsmVertexShader *) 0x93ba148 h = {ptr_ = 0xae4337, _reference_count = 0xbfd688cc, _weak_reference_count = 0x66bcc7, _objectptr_count = 0x93415a8, _destroyed = 0x0} #3 0x00641917 in IOpenGLAsmShaderProgram (this=0x93ba148, ShaderProgramName= {m_string = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0xbfd688cc "td3\t�/�\001��0\t(\211ֿ�_h"}}}) at ./IOpenGLAsmShader.cpp:44 No locals. #4 0x00645689 in nux::GpuDevice::CreateAsmShaderProgram (this=0x93b8cd0, ppAsmShaderProgram=0xbfd6890c) at ./GpuDeviceShader.cpp:47 No locals. #5 0x00645a5f in nux::GpuDevice::CreateAsmShaderProgram (this=0x93b8cd0) at ./GpuDeviceShader.cpp:47 ptr = (class nux::IOpenGLAsmShaderProgram *) 0x1 h = {ptr_ = 0xc11, _reference_count = 0x1, _weak_reference_count = 0x56b600, _objectptr_count = 0x1abed39, _destroyed = 0x685ff4} #6 0x006376d5 in nux::GraphicsEngine::InitAsmColorShader (this=0x93b98a0) at ./RenderingPipeAsm.cpp:1616 AsmVtx = {m_string = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x93b9e74 "!!ARBvp1.0", ' ' , "\n ATTRIB iPos = vertex.position; \n ATTRIB iColor = vertex.attrib[3]; \n PARAM mvp[4] = {state.matrix.mvp}; "...}}} AsmFrg = {m_string = {static npos = , _M_dataplus = {> = {<__gnu_cxx::new_allocator> = {}, }, _M_p = 0x93ba0cc "!!ARBfp1.0", ' ' , "\n MOV result.color, fragment.color;", ' ' , "\n END"}}} #7 0x00604360 in GraphicsEngine (this=0x93b98a0, GlWindow=@0x92ea828) at ./GraphicsEngine.cpp:208 No locals. #8 0x093b98a0 in ?? () No symbol table info available. Backtrace stopped: previous frame inner to this frame (corrupt stack?)