2012-11-23 00:02:34 |
qubodup |
description |
I just got this feature request via email:
"""
Nikki should be able to duck - not for any strategic/game-play purpose, but just so that you can make the character dance to the music, à la mario (just watch the first 30 seconds of https://www.youtube.com/watch?v=n4GYE378Aac and you'll get the idea). especially since the game has such fun music, I think people would really enjoy being able to bob Nikki's head in time to the beat, and I think it would be a pretty simple animation to implement.
then again...I guess it would have an effect on game-play because if Nikki is ducking, then people will naturally expect that harm-causing things have to be a bit lower to have any effect. but still...I want dance capability.
"""
What do you think?
How about mapping downarrow - while in standing animation - to the 02 waiting animation step (closed eyes)? |
I just got this feature request via email:
"""
Nikki should be able to duck - not for any strategic/game-play purpose, but just so that you can make the character dance to the music, à la mario (just watch the first 30 seconds of https://www.youtube.com/watch?v=n4GYE378Aac and you'll get the idea). especially since the game has such fun music, I think people would really enjoy being able to bob Nikki's head in time to the beat, and I think it would be a pretty simple animation to implement.
then again...I guess it would have an effect on game-play because if Nikki is ducking, then people will naturally expect that harm-causing things have to be a bit lower to have any effect. but still...I want dance capability.
P.S. something like that would be great for filling the down-time, like when Nikki is waiting for a slow robot to make its way across the screen.
"""
What do you think?
How about mapping downarrow - while in standing animation - to the 02 waiting animation step (closed eyes)? |
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