Volume3DInt does not properly destroy
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
ModelGUI |
Confirmed
|
Critical
|
andrew reid |
Bug Description
Synopsis:
When using InterfaceVolume
Version:
mgui-core-
Description:
Problem may be in how scene nodes destroy themselves; however, currently the ShapeSceneNode destruction procedure seems to work like it should: setting its shape node to null and detaching it, removing its children, and detaching itself. There is no simple explanation why the scene node should be reinserted into the graph with the instantiation of a new Volume3DInt after it has been detached; nor why the data should remain in memory at all. There is a possibility that this may be another Java 3D bug, but has yet to be reproduced outside of mgui.
Workaround:
None available.
Related branches
Changed in modelgui: | |
assignee: | nobody → andrew reid (typically) |
importance: | Undecided → Critical |
milestone: | none → core-1.0.0-beta |
status: | New → Confirmed |
tags: | added: graphic3d java3d volume3d |
Changed in modelgui: | |
milestone: | core-1.0.2-alpha → core-1.0.0-beta |