Java3D node not destroyed with Graphics3D

Bug #423278 reported by andrew reid
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
ModelGUI
Fix Released
High
andrew reid

Bug Description

Synopsis:

When a Graphics3D window is destroyed, it does not appear to release its Java3D scene node. This is evident when a new Graphics3D window is set to the same model; a second light source is visible. This is a potential memory leak.

Version:

1.0.0-alpha

Description:

This is likely a problem with ShapeModel3D and InterfaceGraphics3D. The former should issue a ShapeDestroyed ShapeEvent; the latter should handle this by releasing its scene node.

Workaround:

None available.

andrew reid (typically)
Changed in modelgui:
assignee: nobody → andrew reid (typically)
importance: Undecided → High
milestone: none → core-1.0.0-beta
status: New → Confirmed
summary: - Java3D Node not destroyed with Graphics3D
+ Java3D node not destroyed with Graphics3D
tags: added: graphics graphics3d shapemodel3d
tags: added: graphic3d
removed: graphics3d
andrew reid (typically)
tags: added: java3d
andrew reid (typically)
Changed in modelgui:
milestone: core-1.0.2-alpha → core-1.0.0-beta
Revision history for this message
andrew reid (typically) wrote :

Fix released with mgui-1.0.8-alpha.

Changed in modelgui:
status: Confirmed → Fix Released
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