bpm.tapButton in the common script file is not working correctly
Bug #1532383 reported by
Sean M. Pappalardo
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Low
|
Unassigned | ||
2.0 |
Won't Fix
|
Low
|
Unassigned |
Bug Description
bpm.tapButton() in the the common controller script file assumes the "bpm" ControlObject holds the track's native BPM value. Since it no longer does as of 2.0, the algorithm needs adjusting because it currently oscillates pretty badly.
Changed in mixxx: | |
importance: | Undecided → Low |
tags: | removed: script |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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Hm, but "bpm" has always been the effective deck BPM (after rate adjustment) while file_bpm is the native / detected BPM.
Shouldn't scripts use the bpm_tap CO anyway?