Setting a hot cue fires valueChanged() for all of them

Bug #599765 reported by Sean M. Pappalardo
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Fix Released
Medium
RJ Skerry-Ryan
1.8
Fix Released
Medium
RJ Skerry-Ryan

Bug Description

When one hot cue is set or cleared, valueChanged() is fired for all of the hot cues, causing a noticeable delay and flickering of the controller's LEDs. It gets worse if you repeatedly clear and set hot cues on a controller. (The SCS.3d script now lights the hot cue point LEDs by watching the "hotcue_x_enabled" ControlObjects as of r2452 of the 1.8 branch.)

Also, and this may be related, there is still a large amount of data qDebugged when a hot cue is manipulated. Please remove that.

Tags: hotcues

Related branches

Changed in mixxx:
milestone: 1.8.0 → none
status: Confirmed → New
Revision history for this message
RJ Skerry-Ryan (rryan) wrote :

Rewrote the hotcue update method so that this doesn't happen, also removed the noisy qDebugs.

RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: New → Fix Committed
assignee: nobody → RJ Ryan (rryan)
RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: Fix Committed → Fix Released
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/5436

lock status: Metadata changes locked and limited to project staff
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