Just to add to what RJ wrote, we also have plans to change the way we
render the waveform to a different approach which doesn't require
OpenGL, and aims to either speed things up or at least provide
consistent performance.
On Thu, Jul 1, 2010 at 11:29 AM, RJ Ryan <email address hidden> wrote:
> Porting to wxWidgets is possible, though we don't want to add more
> dependencies. Audacity is different though -- they do not show such a
> close zoomed view of the waveform, rather they show the waveform all the
> way zoomed out. Our waveform overview widgets (the zoomed out ones) take
> virtually no CPU to draw.
>
> --
> High CPU usage when using Waveform display
> https://bugs.launchpad.net/bugs/535594
> You received this bug notification because you are a member of Mixxx
> Development Team, which is subscribed to Mixxx.
>
Just to add to what RJ wrote, we also have plans to change the way we
render the waveform to a different approach which doesn't require
OpenGL, and aims to either speed things up or at least provide
consistent performance.
On Thu, Jul 1, 2010 at 11:29 AM, RJ Ryan <email address hidden> wrote: /bugs.launchpad .net/bugs/ 535594
> Porting to wxWidgets is possible, though we don't want to add more
> dependencies. Audacity is different though -- they do not show such a
> close zoomed view of the waveform, rather they show the waveform all the
> way zoomed out. Our waveform overview widgets (the zoomed out ones) take
> virtually no CPU to draw.
>
> --
> High CPU usage when using Waveform display
> https:/
> You received this bug notification because you are a member of Mixxx
> Development Team, which is subscribed to Mixxx.
>