2010-03-01 20:14:55 |
Sean M. Pappalardo |
description |
It would be ideal if the scratch control would work the same regardless of if the deck is playing or not. Specifically, can it be the "master control" for a deck such that setting play to 1 merely sets scratch to 1? (and lights the play button, etc.) Right now, we can't slow a playing track below the play speed without stopping it first while simultaneously setting scratch=1, which is a very messy hack. (That's how the SCS.3d's vinyl2 mode works.)
(More info: currently when play==1 and scratch==0, deck speed==pitch. When play==0 and scratch==0, deck speed==0. But when play==1 and scratch==-0.001, speed==-1.001, so there's no way to get deck speed to be -1<speed<1 without first stopping it.) |
It would be ideal if the scratch control would work the same regardless of whether the deck is playing or not. Specifically, can it be the "master control" for a deck such that setting play to 1 merely sets scratch to 1? (and lights the play button, etc.) Right now, we can't slow a playing track below the play speed without stopping it first while simultaneously setting scratch=1, which is a very messy hack. (That's how the SCS.3d's vinyl2 mode works.)
(More info: currently when play==1 and scratch==0, deck speed==pitch. When play==0 and scratch==0, deck speed==0. But when play==1 and scratch==-0.001, speed==-1.001, so there's no way to get deck speed to be -1<speed<1 without first stopping it.)
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