This is still a problem in 1.6.1. Can't we add some OpenGL hardware detection code that reverts to the rendering used in 1.6.0-beta3 if the new method is not supported by the hardware? Please?
This is still a problem in 1.6.1. Can't we add some OpenGL hardware detection code that reverts to the rendering used in 1.6.0-beta3 if the new method is not supported by the hardware? Please?