Effects for Deck 3 and 4 not working after changing from Shade skin

Bug #1946811 reported by Daniel Schürmann
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Fix Released
Medium
Daniel Schürmann

Bug Description

Shade tries to disable all effects on start-up. In since the controls of Deck 3 and 4 are not created on initial start with Shade it creates them through the skin.
The real one cannot be created anymore when changing to a real skin.

```
warning [Main] ControlObject "[EffectRack1_EffectUnit1]" "group_[Channel4]_enable" already created
critical [Main] DEBUG ASSERT: "!"pCreatorCO != nullptr, ControlObject already created"" in function static QSharedPointer<ControlDoublePrivate> ControlDoublePrivate::getControl(const ConfigKey&, ControlFlags, ControlObject*, bool, bool, bool, double) at /home/sperry/workspace/2.3/src/control/control.cpp:158

```

Changed in mixxx:
milestone: none → 2.3.2
Changed in mixxx:
assignee: nobody → Daniel Schürmann (daschuer)
status: New → In Progress
importance: Undecided → Medium
Revision history for this message
Daniel Schürmann (daschuer) wrote :
Be (be.ing)
Changed in mixxx:
status: In Progress → Fix Committed
Changed in mixxx:
status: Fix Committed → Fix Released
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/10557

lock status: Metadata changes locked and limited to project staff
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.