Effects for Deck 3 and 4 not working after changing from Shade skin

Bug #1946811 reported by Daniel Schürmann
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Fix Released
Daniel Schürmann

Bug Description

Shade tries to disable all effects on start-up. In since the controls of Deck 3 and 4 are not created on initial start with Shade it creates them through the skin.
The real one cannot be created anymore when changing to a real skin.

warning [Main] ControlObject "[EffectRack1_EffectUnit1]" "group_[Channel4]_enable" already created
critical [Main] DEBUG ASSERT: "!"pCreatorCO != nullptr, ControlObject already created"" in function static QSharedPointer<ControlDoublePrivate> ControlDoublePrivate::getControl(const ConfigKey&, ControlFlags, ControlObject*, bool, bool, bool, double) at /home/sperry/workspace/2.3/src/control/control.cpp:158


Changed in mixxx:
milestone: none → 2.3.2
Changed in mixxx:
assignee: nobody → Daniel Schürmann (daschuer)
status: New → In Progress
importance: Undecided → Medium
Revision history for this message
Daniel Schürmann (daschuer) wrote :
Be (be.ing)
Changed in mixxx:
status: In Progress → Fix Committed
Changed in mixxx:
status: Fix Committed → Fix Released
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:

lock status: Metadata changes locked and limited to project staff
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