Pressing Hotcues buttons randomly deactivate loop
Bug #1778246 reported by
This Code
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
High
|
Philip Gottschling |
Bug Description
MIXXX 2.1.0 / WindowsOS
I've noticed that if
1)I set an hotcue and activate a loop (loop start = hotcue),
2) click play to start playing,
3) and then click the hotcue button to restart the loop before it ends, it randomly disables the loop.
This happens only if sync and quantize are both activated.
It happens also if you map
cue_gotoandplay
to a controller
Tested with and without controllers.
It happens randomly so you have to press/click the hotcue button several times to reproduce the problem.
Is there anything I'm doing wrong? Thanks for your support
tags: | added: cue looping |
Changed in mixxx: | |
status: | In Progress → Fix Committed |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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I think https:/ /github. com/mixxxdj/ mixxx/pull/ 2190 is fixing this one as well.