memory leak when changing skins

Bug #1459419 reported by Daniel Schürmann
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Confirmed
High
Unassigned

Bug Description

The used memory amount is growing by each skin change.

Changed in mixxx:
importance: Undecided → High
milestone: none → 1.12.0
Revision history for this message
Max Linke (max-linke) wrote :

I just started looking a little bit into this. It is kind of hard to get anything our of valgrind here since it crashes mixxx when I try to change the skin (with mixxx running in valgrind).

But from the information I get I can already see that there is a leak in creating and destroying the GLShaders. One can also test that by chosing a non GL waveform, changing the skin then increases the used memory by only a few MB instead of like 30-50MB.

Revision history for this message
Owen Williams (ywwg) wrote :

sounds like this is confirmed

Changed in mixxx:
status: New → Confirmed
Changed in mixxx:
milestone: 2.0.0 → none
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/8072

lock status: Metadata changes locked and limited to project staff
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