Using loop_move control can interupt playback, needs track eject to restore deck state
Bug #1424057 reported by
jus
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
High
|
Owen Williams |
Bug Description
Latest master OSX 10.9.5
Train wreck alert
Using the loop_move controls ( currently in Deere skin, or mapped to a controller) you can bring a playback to a halt / confuse the decks state. You can not safely use the deck until you eject the old and load a new track to the deck.
All you have to do is set a loop and press the loop_move control. Bug occurs semi-random when moving loop fore- or backwards. Does not matter if quantization is activated.
See screencap
Changed in mixxx: | |
assignee: | nobody → Owen Williams (ywwg) |
importance: | Undecided → High |
milestone: | none → 1.12.0 |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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What version of mixxx is this? Is it the alpha, or is it a trunk build? and if it's a trunk build, which number?