Changing Filter knob configuration while another Filter is active, does not correctly restore to the default state of the selected filter
Bug #1395288 reported by
jus
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Confirmed
|
Low
|
Unassigned |
Bug Description
Latest master, Deere skin
* Select an effect in the filter knob configuration drop-down ( e.g. Bitcrusher)
* Turn the filter to max right
* Select a new effect in the drop-down (e.g. Moog ladder)
Notice how the Bitcrusher is audible turned off, but the filter knob stays far right. Turning the knob then does nothing, unless you cross the 12 o`clock position.Then the Moog ladder effect jumps in and changes the sound audible.
There is also the special case, when you change from an active filter to NONE in the filter knob configuration, that the previous filter stays active, and the filter knob does not disappear in the skin.
Changed in mixxx: | |
status: | New → Confirmed |
Changed in mixxx: | |
milestone: | none → 1.12.0 |
Changed in mixxx: | |
importance: | Undecided → Low |
Changed in mixxx: | |
milestone: | 2.0.0 → none |
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This is an open issue.
For the standard effect deck this is the intended behavior.
The suer knob is mapped with soft takeover to the parameters. This way it is possible to change the single parameters even if they are mapped to super.
If we present only the super knob in a GUI we have no control about this, and that is the issue you have reported here.
I have purposed to introduce a new type of super knob with his own mapping rules: /github. com/mixxxdj/ mixxx/pull/ 372#issuecommen t-63771376
See:
https:/
My original Idea was to introduce a mapping controller class that cares about the mapping of a morphic Filter/SubEQ Knob.