SoundManager Prevents Multiple AudioInput Registrations
Bug #1002496 reported by
Matthew Mikolay
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mixxx |
Fix Released
|
Low
|
Matthew Mikolay |
Bug Description
The current implementation of the SoundManager class prevents multiple engines from registering with one specific AudioInput signal. For example, if I wanted to register an AudioInput signal corresponding to the turntable inputs with both the VinylControlManager and another different engine, the SoundManager would *not* report an error, but the functionality would only allow for the registration of one engine. The attached patch is the output of diff for a modification of the SoundManager class to allow multiple engines to register with a given AudioInput.
Changed in mixxx: | |
milestone: | none → 1.11.0 |
importance: | Undecided → Low |
milestone: | 1.11.0 → 1.12.0 |
status: | New → Fix Committed |
Changed in mixxx: | |
status: | Fix Committed → Fix Released |
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Hey Matt, can you repost your diff using the -u option (unified diff)? It's easier to read that way.