On a related note; I mentioned in the description of this MP how in theory we might fall off the edge with smoothness for overlayed surfaces (and Unity8 is our only overlayed surface): https://code.launchpad.net/~vanvugt/mir/ClientLatency-of-overlays/+merge/291348
On a related note; I mentioned in the description of this MP how in theory we might fall off the edge with smoothness for overlayed surfaces (and Unity8 is our only overlayed surface): /code.launchpad .net/~vanvugt/ mir/ClientLaten cy-of-overlays/ +merge/ 291348
https:/