Mir

Comment 7 for bug 1524414

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Alberto Aguirre (albaguirre) wrote :

The root cause seems to be a bug in the PowerVR driver after the insertion of an egl sync fence during Buffer::gl_bind_to_texture

This seems to be a bug in the PowerVR driver

- alternatively, glFenceSync/glWaitSync could be used instead of EGL_KHR_fence_sync since the MX4 driver supports OpenEGL ES3.0 but that needs libhybris support (to expose the GLESv3 entry points)