The root cause seems to be a bug in the PowerVR driver after the insertion of an egl sync fence during Buffer::gl_bind_to_texture
This seems to be a bug in the PowerVR driver
- alternatively, glFenceSync/glWaitSync could be used instead of EGL_KHR_fence_sync since the MX4 driver supports OpenEGL ES3.0 but that needs libhybris support (to expose the GLESv3 entry points)
The root cause seems to be a bug in the PowerVR driver after the insertion of an egl sync fence during Buffer: :gl_bind_ to_texture
This seems to be a bug in the PowerVR driver
- alternatively, glFenceSync/ glWaitSync could be used instead of EGL_KHR_fence_sync since the MX4 driver supports OpenEGL ES3.0 but that needs libhybris support (to expose the GLESv3 entry points)