[unity8 shell] Surface snapshot is mirrored
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Mir |
Won't Fix
|
Medium
|
Alexandros Frantzis |
Bug Description
In order to correctly display the snapshot of a surface, the snapshot needs to be mirrored (i.e. snapshot is upside-down). Here is the code I'm using:
QImage image;
app-
{
image = QImage( (const uchar*)
});
You mentioned you were doing this mirroring in Mir too. Removing it could speed up snapshots a tiny bit more.
Adding bug so it won't be lost.
Changed in mir: | |
status: | New → Triaged |
importance: | Undecided → Medium |
Changed in mir: | |
status: | Triaged → Won't Fix |
alf - is this still a bug ? raising priority just in case.