Haptic feedback pattern should be different when a player gives a wrong answer

Bug #1477913 reported by Stefano Verzegnassi
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This bug affects 1 person
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Bug Description

Currently we're using an AbstractButton in order to provide an haptic feedback to the buttons used for giving the answer.

However we should use a different pattern when the given answer is wrong, so the player can immediately understand if the answer he gave was right or wrong.

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