Haptic feedback pattern should be different when a player gives a wrong answer
Bug #1477913 reported by
Stefano Verzegnassi
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Match The Color |
New
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Undecided
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Unassigned |
Bug Description
Currently we're using an AbstractButton in order to provide an haptic feedback to the buttons used for giving the answer.
However we should use a different pattern when the given answer is wrong, so the player can immediately understand if the answer he gave was right or wrong.
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