Luz

when OpenGL 2.0+ is not available, glCreateShader causes cascading object crashing

Bug #834088 reported by Ian McIntosh
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Luz
Confirmed
High
Ian McIntosh

Bug Description

After this happens Luz Studio becomes unusable. This should be handled gracefully.

Revision history for this message
Ian McIntosh (ian-mcintosh) wrote :
Changed in luz:
assignee: nobody → Ian McIntosh (ian-mcintosh)
Changed in luz:
milestone: none → 1.0
summary: - when OpenGL 2.0 is not available, glCreateShader causes cascading object
- crashing
+ when OpenGL 2.0+ is not available, glCreateShader causes cascading
+ object crashing
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