when OpenGL 2.0+ is not available, glCreateShader causes cascading object crashing
Bug #834088 reported by
Ian McIntosh
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Luz |
Confirmed
|
High
|
Ian McIntosh |
Bug Description
After this happens Luz Studio becomes unusable. This should be handled gracefully.
Changed in luz: | |
milestone: | none → 1.0 |
summary: |
- when OpenGL 2.0 is not available, glCreateShader causes cascading object - crashing + when OpenGL 2.0+ is not available, glCreateShader causes cascading + object crashing |
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