Shader Snippets should see a pure-white texture when no texture is set
Bug #779259 reported by
Ian McIntosh
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Luz |
New
|
Wishlist
|
Unassigned |
Bug Description
Currently when texture sampling, the shader gets {0,0,0,0} but it should get {1,1,1,alpha}.
This can likely be accomplished by setting a default texture of a 1x1 white pixel.
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