Luz

Shader Snippets should see a pure-white texture when no texture is set

Bug #779259 reported by Ian McIntosh
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Luz
New
Wishlist
Unassigned

Bug Description

Currently when texture sampling, the shader gets {0,0,0,0} but it should get {1,1,1,alpha}.

This can likely be accomplished by setting a default texture of a 1x1 white pixel.

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