On hardware pack build: http://snapshots.linaro.org/precise/hwpacks/leb-origen/88/hwpack_linaro-leb-origen_20120514-88_armhf_supported.tar.gz with ubuntu image: http://snapshots.linaro.org/precise/images/ubuntu-desktop/158/linaro-precise-ubuntu-desktop-20120515-158.tar.gz When run this test: https://wiki.linaro.org/Platform/QA/TestCases/Ubuntu#HwGFX_-_Hardware_accelerated_3D_support After switched to user "linaro", then executed "export DISPLAY=:0" in serial console, the test works, but unfortunately, the result shows there is no hardware acceleration inside, the "EGL_VENDOR" is "Mesa Project". Below is full test log, and the final glmark2 score is 2. linaro@linaro-ubuntu-desktop:~$ export DISPLAY=:0 linaro@linaro-ubuntu-desktop:~$ es2_info libEGL warning: DRI2: failed to authenticate EGL_VERSION = 1.4 (DRI2) EGL_VENDOR = Mesa Project EGL_EXTENSIONS = EGL_KHR_surfaceless_gles1 EGL_KHR_surfaceless_gles2 EGL_KHR_surfaceless_opengl EGL_CLIENT_APIS = OpenGL OpenGL_ES OpenGL_ES2 GL_VERSION: OpenGL ES 2.0 Mesa 8.0.2 GL_RENDERER: Software Rasterizer GL_EXTENSIONS: GL_EXT_blend_minmax, GL_EXT_multi_draw_arrays, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_OES_depth24, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_mapbuffer, GL_OES_rgb8_rgba8, GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_depth_texture, GL_OES_packed_depth_stencil, GL_EXT_texture_type_2_10_10_10_REV, GL_NV_fbo_color_attachments, GL_NV_draw_buffers linaro@linaro-ubuntu-desktop:~$ es2gears libEGL warning: DRI2: failed to authenticate EGL_VERSION = 1.4 (DRI2) vertex shader info: fragment shader info: info: 165 frames in 5.0 seconds = 32.901 FPS 181 frames in 5.0 seconds = 36.077 FPS 173 frames in 5.0 seconds = 34.572 FPS 183 frames in 5.0 seconds = 36.505 FPS 185 frames in 5.0 seconds = 36.838 FPS 185 frames in 5.0 seconds = 36.853 FPS 183 frames in 5.0 seconds = 36.432 FPS 183 frames in 5.0 seconds = 36.411 FPS ^C linaro@linaro-ubuntu-desktop:~$ glmark2-es2 libEGL warning: DRI2: failed to authenticate ======================================================= glmark2 2012.03 ======================================================= OpenGL Information GL_VENDOR: Mesa Project GL_RENDERER: Software Rasterizer GL_VERSION: OpenGL ES 2.0 Mesa 8.0.2 ======================================================= [build] use-vbo=false: FPS: 5 [build] use-vbo=true: FPS: 6 [texture] texture-filter=nearest: FPS: 11 [texture] texture-filter=linear: FPS: 9 [texture] texture-filter=mipmap: FPS: 9 [shading] shading=gouraud: FPS: 3 [shading] shading=blinn-phong-inf: FPS: 2 [shading] shading=phong: FPS: 1 [bump] bump-render=high-poly: FPS: 1 [bump] bump-render=normals: FPS: 2 [bump] bump-render=height: FPS: 2 [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0 [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0 [pulsar] light=false:quads=5:texture=false: FPS: 6 [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 0 [desktop] effect=shadow:windows=4: FPS: 1 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1 [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1 [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1 [conditionals] fragment-steps=0:vertex-steps=0: FPS: 2 [conditionals] fragment-steps=5:vertex-steps=0: FPS: 0 [conditionals] fragment-steps=0:vertex-steps=5: FPS: 2 [function] fragment-complexity=low:fragment-steps=5: FPS: 1 [function] fragment-complexity=medium:fragment-steps=5: FPS: 0 [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 1 [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 1 [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 0 ======================================================= glmark2 Score: 2 ======================================================= linaro@linaro-ubuntu-desktop:~$