unity init(): domain should accept a port or extra port parameter
Bug #1032141 reported by
zEn
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
WebApps: libunity-webapps |
Confirmed
|
Wishlist
|
Unassigned |
Bug Description
I'm developing locally with php on a custom port e.g. dev.localhost:8084.
when trying to integrate webapps I discovered the domain parameter used in Unity.init() does not accept a port assignment .
Temporary solution is to not set the port e.g.
dev.localhost:8084
but then
I can not launch my dev site from the launcher because it tries to open
dev.localhost(:80)
where there's no web server running
Changed in libunity-webapps: | |
importance: | Undecided → Wishlist |
status: | New → Confirmed |
visibility: | private → public |
To post a comment you must log in.
That was a bug report against the API, don't really know if i posted it in the right project.