Please backport Hedgewars 0.9.12 to Karmic

Bug #485168 reported by Scott Ritchie
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Karmic Backports
Fix Released
Undecided
Unassigned

Bug Description

A new version of Hedgewars is required for online multiplayer (0.9.12). It's been synced into Lucid, and simply uploading it into my PPA worked fine.

0.9.12 is not a mere bugfix release - it has a slew of new features and gameplay changes: http://www.hedgewars.org/node/1792

Revision history for this message
John Dong (jdong) wrote :

ACK from backporters.

Changed in karmic-backports:
status: New → In Progress
Revision history for this message
Steve Kowalik (stevenk) wrote :

I: Extracting hedgewars_0.9.12-1.dsc ... done.
I: Building backport of hedgewars as 0.9.12-1~karmic1 ... done.

Changed in karmic-backports:
status: In Progress → Fix Released
Revision history for this message
Derek (bugs-m8y) wrote :

Hey, FWIW, I let the playdeb guys know this too...

There was an issue we had to back out in 0.9.12 - that was NPOTT - apparently ATI in particular sucks at this in terms of rendering.
And some gentoo users were reporting nvidia crashes related to NPOTT.

NPOTT has been disabled in the 0.9.12 tag on svn.
Here are the patches I sent the playdeb guys.

http://m8y.org/tmp/hw_disable_npott.diff (against the .12 tarball, not needed for .12 svn)

http://m8y.org/tmp/hw_spectator_desync.diff (unc0rr's fix for a crash as spectator if the game they joined had a player that quit)

http: //m8y.org/tmp/hw_drill_sound.diff (a sill bug, my fault. this one fixes an issue where the drill sound might not halt)

There are a few other harmless patches I could add that don't impact network play:
* allow AI to use artillery mode
* hats while roping
* fix for AI desync if they can't attack

If you want those, would be happy to link.

Revision history for this message
Derek (bugs-m8y) wrote :

... The NPOTT thing not being ATI's failure w/ NPOTT to be specific - is more they excessively optimise small textures.
And the large textures are powers of two already, for the most part.

No idea what the nvidia problem was.

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