Track phases in combat
Bug #56803 reported by
Jonathan Lange
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Joybot |
Fix Released
|
Critical
|
Jonathan Lange |
Bug Description
OK. It's really, really important that the bot track who's turn it is, and what segment it is. Otherwise I'll die.
Also need ways to kill people off from combat and to introduce new foes in the middle of combat.
This depends on set being implemented.
Changed in joybot: | |
importance: | Untriaged → Critical |
Changed in joybot: | |
assignee: | nobody → jml-mumak |
Changed in joybot: | |
status: | Fix Committed → Fix Released |
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A couple of things:
* It needs to be really, really obvious that a person must now act
* Ideally, Joybot will a) alert the current user and b) warn the player who's turn it is next.
For example.
<GM> !next
<joybot> *** SEG 4, John of Bantor (Feranir up next) ***