Track phases in combat

Bug #56803 reported by Jonathan Lange
2
Affects Status Importance Assigned to Milestone
Joybot
Fix Released
Critical
Jonathan Lange

Bug Description

OK. It's really, really important that the bot track who's turn it is, and what segment it is. Otherwise I'll die.

Also need ways to kill people off from combat and to introduce new foes in the middle of combat.

This depends on set being implemented.

Jonathan Lange (jml)
Changed in joybot:
importance: Untriaged → Critical
Revision history for this message
Jonathan Lange (jml) wrote :

A couple of things:
* It needs to be really, really obvious that a person must now act
* Ideally, Joybot will a) alert the current user and b) warn the player who's turn it is next.

For example.

<GM> !next
<joybot> *** SEG 4, John of Bantor (Feranir up next) ***

Jonathan Lange (jml)
Changed in joybot:
assignee: nobody → jml-mumak
Revision history for this message
Jonathan Lange (jml) wrote :

OK, this is fixed, except it apparently didn't need set to be implemented.

Changed in joybot:
status: Unconfirmed → Fix Committed
Changed in joybot:
status: Fix Committed → Fix Released
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