textures are not in use
Bug #689061 reported by
janisozaur
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
janisozaur-inz |
New
|
Undecided
|
Unassigned |
Bug Description
Found the texturing bug. Apparently, the glBindTexture() call must be done outside of glBegin() ... glEnd(). Doing so for every face introduces major performance penalty, so this has to be cached.
A possible solution would be to extract all glBindTexture, glBegin and glEnd calls to be made on per-texture basis. This could involve code marked with 'texture' tag which is currently commented out.
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