Crash when the kdtree nodes original vector is too small
Bug #386345 reported by
Matthieu Brucher
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Interactive RayTracer |
New
|
Undecided
|
Unassigned |
Bug Description
If the kd-tree build needs too much nodes, the nodes vector is resized and the former nodes pointers are invalid.
We know the maximum depth, so we should be able to reserve enough space !
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